How to write your first USB client driver (KMDF) (Windows Drivers)In this topic you'll use the USB Kernel- Mode Driver template provided with Microsoft Visual Studio Professional. В 2. 01. 2 to write a simple kernel- mode driver framework (KMDF)- based client driver. After building and installing the client driver, you'll view the client driver in Device Manager and view the driver output in a debugger. WRITING CUSTOM GRAPHIC DEVICE DRIVERS Woody Middleton SAS Institute, Inc. ABSTRACT The purpose of this tutorial is to present a method for writing a custom device driver for use with the Version 5 SAS/GRAPH. For an explanation about the source code generated by the template, see Understanding the KMDF template code for a USB client driver. Prerequisites. For developing, debugging, and installing a kernel- mode driver, you need two computers: A host computer running Windows. В 7 or a later version of the Windows operating system. The host computer is your development environment, where you write and debug your driver. A target computer running Windows. В Vista or a later version of Windows. The target computer has the kernel- mode driver that you want to debug. Before you begin, make sure that you meet the following requirements: Software requirements. Your host computer hosts your development environment and has Visual Studio Professional. В 2. 01. 2. Your host computer has the latest Windows Driver Kit (WDK) for Windows. В 8. The kit include headers, libraries, tools, documentation, and the debugging tools required to develop, build, and debug a KMDF driver. To get the latest version of the WDK, see How to Get the WDK. Writing drivers for different versions of Windows Developer resources. Writing drivers for different versions of Windows. Writing a multiversion driver using only common features. How should I get started on writing device drivers? Writing a device driver can be pretty simple. Graphic Design; Movies & TV; Seasoned Advice. Linux Framebuffer Driver Writing HOWTO. James Simmons, [email protected]. to bring current framebuffer driver writers as well as new ones up to speed on the new developments occurring in the graphics system for Linux. Your host computer has the latest version of debugging tools for Windows. You can get the latest version from the WDK or you can Download and Install Debugging Tools for. Windows. Your target computer is running Windows. В Vista or a later version of Windows. Your host and target computers are configured for kernel debugging. For more information, see Setting Up a Network Connection in Visual Studio. Hardware requirements. Get a USB device for which you will be writing the client driver. In most cases, you are provided with a USB device and its hardware specification. The specification describes device capabilities and the supported vendor commands. Use the specification to determine the functionality of the USB driver and the related design decisions. If you are new to USB driver development, use the OSR USB FX2 learning kit to study USB samples included with the WDK. You can get the learning kit from OSR Online. It contains the USB FX2 device and all the required hardware specifications to implement a client driver. You can also get a Microsoft USB Test Tool (MUTT) devices. MUTT hardware can be purchased from JJG Technologies. The device does not have installed firmware installed. To install firmware, download the MUTT software package from this Web site and run MUTTUtil. For more information, see the documentation included with the package. Recommended reading. Instructions. Step 1: Generate the KMDF driver code by using the Visual Studio Professional. В 2. 01. 2 USB driver template. For instructions about generating KMDF driver code, see the steps in Writing a KMDF driver based on a template. For USB- specific code, select the following options in Visual Studio Professional. В 2. 01. 2In the New Project dialog box, in the left pane, select USB. In the middle pane, select USB Kernel- Mode Driver. The following screen shot shows New Project dialog box for the USB Kernel- Mode Driver template. This topic assumes that the name of the Visual Studio project is "My. USBDriver_". It contains the following files: Files. Description. Public. Provides common declarations shared by the client driver. OSR Open Systems Resources, Inc. The Windows device driver and file systems experts. Seminars - Development - Consulting - Training. USB device.< Project name>. Contains information required to install the client driver on the target computer. Trace. h. Declares tracing functions and macros. Driver. h; Driver. Declares and defines driver entry points and event callback routines. Device. h; Device. Declares and defines event callback routine for the prepare- hardware event. Queue. h; Queue. c. Declares and defines an event callback routine for the event raised by the framework's queue object. В Step 2: Modify the INF file to add information about your device. Before you build the driver, you must modify the template INF file with information about your device, specifically the hardware ID string. In Solution Explorer, under Driver Files, double- click the INF file. In the INF file you can provide information such as the manufacturer and provider name, the device setup class, and so on. How to write your first USB client driver (KMDF). Get a USB device for which you will be writing the client driver. In most cases, you are provided with a USB device and its hardware specification. Writing a Graphics Driver. A graphics driver exposes its functionality by supplying a well-known entry. a single shared object typically controls a single integrated device with desktop graphics and video scaler. Writing a Linux Driver. From Issue #48. The user can also write to a file (or to another device such as a printer). Finally, the device driver is the physical interface between the software and the hardware. Writing device drivers in Linux: A brief tutorial. Device driver events and their associated interfacing functions in kernel space and user space. The “memory' driver: writing to a device. Writing a Graphics Driver. This chapter describes how to write a graphics driver. In this. A video mode defines a set of timing and other parameters that will drive a display device at a given resolution and refresh rate. One piece of information that you must provide is the hardware identifier of your device. To provide the hardware ID string: Attach your USB device to your host computer and let Windows enumerate the device. Open Device Manager and open properties for your device. On the Details tab, select Hardward Ids under Property. The hardware ID for the device is displayed in the list box. Right- click and copy the hardware ID string. Replace USB\VID_vvvv& PID_pppp in the following line with your hardware ID string.[Standard. NT$ARCH$]. %My. USBDriver_. Device. Desc%=My. USBDriver__Device, USB\VID_vvvv& PID_pppp. Step 3: Build the USB client driver code. To build your driver. Open the driver project or solution in Visual Studio Professional. В 2. 01. 2Right- click the solution in the Solution Explorer and select Configuration Manager. From the Configuration Manager, select the Active Solution Configuration (for example, Windows. В 8 Debug or Windows. В 8 Release) and the Active Solution Platform (for example, Win. From the Build menu, click Build Solution. For more information, see Building a Driver. Step 4: Configure a computer for testing and debugging. To test and debug a driver, you run the debugger on the host computer and the driver on the target computer. So far, you have used Visual Studio on the host computer to build a driver. Next you need to configure a target computer. To configure a target computer, follow the instructions in Provision a computer for driver deployment and testing. Step 5: Enable tracing for kernel debugging. The template code contains several trace messages (Trace. Events) that can help you track function calls. All functions in the source code contain trace messages that mark the entry and exit of a routine. For errors, the trace message contains the error code and a meaningful string. Because WPP tracing is enabled for your driver project, the PDB symbol file created during the build process contains trace message formatting instructions. If you configure the host and target computers for WPP tracing, your driver can send trace messages to a file or the debugger. To configure your host computer for WPP tracing. Create trace message format (TMF) files by extracting trace message formatting instructions from the PDB symbol file. You can use Tracepdb. TMF files. The tool is located in the < install folder> Windows Kits\8. WDK. The following command creates TMF files for the driver project. PDBFiles] - p [TMFDirectory]The - f option specifies the location and the name of the PDB symbol file. The - p option specifies the location for the TMF files that are created by Tracepdb. For more information, see Tracepdb Commands. At the specified location you'll see three files (one per . They are given GUID file names. In the debugger, type the following commands: . Wmitrace. Loads the Wmitrace. Verify that the debugger extension is loaded.! TMF file location> Add the location of the TMF files to the debugger extension's search path. The output resembles this: Trace Format search path is: 'C: \Program Files (x. Microsoft Visual Studio 1. Common. 7\IDE; c: \drivers\tmf'. To configure your target computer for WPP tracing. Make sure you have the Tracelog tool on your target computer. The tool is located in the < install_folder> Windows Kits\8. Tools\< arch> folder of the WDK. For more information, see Tracelog Command Syntax. Open a Command Window and run as administrator. Type the following command: tracelog - start My. Trace - guid #c. 91. FFFF - level 7- rt - kd. The command starts a trace session named My. Trace. The guid argument specifies the GUID of the trace provider, which is the client driver. You can get the GUID from Trace. Visual Studio Professional. В 2. 01. 2 project. As another option, you can type the following command and specify the GUID in a . The file contains the GUID in hyphen format: tracelog - start My. Trace - guid c: \drivers\Provider. FFFF - level 7- rt - kd. You can stop the trace session by typing the following command: tracelog - stop My. Trace. Step 6: Deploy the driver on the target computer. In the Solution Explorer window, right click the < project name> Package , and choose Properties. In the left pane, navigate to Configuration Properties > Driver Install > Deployment. Check Enable deployment, and check Import into driver store. For Remote Computer Name, specify the name of the target computer. Select Install and Verify. Click Ok. On the Debug menu, choose Start Debugging, or press F5 on the keyboard. Note. В В Do not specify the hardware ID of your device under Hardware ID Driver Update. The hardware ID must be specified only in your driver's information (INF) file. В. For more information about deploying the driver to the target system in Visual Studio Professional. В 2. 01. 2, see Deploying a Driver to a Test Computer. You can also manually install the driver on the target computer by using Device Manager. If you want to install the driver from a command prompt, these utilities are available: Pn. PUtil. This tool comes with the Windows. It is in Windows\System. You can use this utility to add the driver to the driver store. C: \> pnputil /a m: \My. Driver_. inf. Microsoft Pn. P Utility. Processing inf : My. Driver_. inf. Driver package added successfully. Published name : oem. For more information, see Pn. PUtil Examples. Dev. Con Update. This tool comes with the WDK. You can use it to install and update drivers. My. Driver_. inf USB\VID_0. PID_1. 00. 2\5& 3. B0. 8D7. 6& 0& 6. Step 7: View the driver in Device Manager. Enter the following command to open Device Manager: devmgmt.
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